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Saturday, 27 July 2013

Game Dev Tycoon - Thrall and Jaina's Painting Adventure

WoW Started = Y50 M11 W4
WoW Release = Y51 M11 W3
WoW Average Score = 10/10 
 
WoW Year 1: Game Year 52
Simulated Q1: 2.76 Million Subscribers
Simulated Q2: 2.10 Million Subscribers
Simulated Q3: 2.67 Million Subscribers
Simulated Q4: 2.27 Million Subscribers
 
Real World Year 1: 2005
Real Life Q1: 1.5 Million Subscribers
Real Life Q2: 3.5 Million Subscribers
Real Life Q3: 4.0 Million Subscribers
Real Life Q4: 5.5 Million Subscribers
 
By the end of the first year I had half the numbers of the real world version of WoW.
 
For the 1 year anniversary of World of Warcraft I decided make Thrall and Jaina's Painting Adventure for the Nintendo DS.
 
Painting Adventure Started = Y52 M6 W4
Painting Adventure Released = Y52 M11 W4
 
"Gol'Kosh! The Burning Legion has drained all the colours!" said Thrall.

"We need to go on an Adventure. A Painting Adventure!" said Jaina.
 
It was a Fantasy Casual Adventure game using the stylus to use Shaman and Mage spells to return the colours to the world. So not quite the same as de Blob.
 
 
The critics didn't like Thrall and Jaina's Painting Adventure.
Average Score: 4/10!
 
I still managed to sell 1.8 million copies of the game before it was taken off the market.
 
In the real world: Warcraft Adventures: Lord of the Clans for the PC was started after Warcraft II was finished, but cancelled before completion. Warcraft Adventures: Lord of the Clans was not a painting adventure, but a point and click adventure.
 
WoW Year 2: Game Year 53
Simulated Q1: 1.50 Million Subscribers
Simulated Q2: 1.47 Million Subscribers
Simulated Q3: 2.33 Million Subscribers
Simulated Burning Crusade Started = Y53 M9 W4
Simulated Q4: 2.27 Million Subscribers
 
WoW Year 3: Game Year 54
Simulated Q1: 2.03 Million Subscribers
Simulated Q2: 1.47 Million Subscribers
Simulated Q3: 1.17 Million Subscribers
Simulated Burning Crusade Release = Y54 M9 W3
 
Real World Year 2: 2006
Real Life Q1: 6.0 Million Subscribers
Real Life Q2: 6.5 Million Subscribers
Real Life Q3: 7.0 Million Subscribers
Real Life Q4: 8.0 Million Subscribers
 
Real World Year 3: 2007
Burning Crusade Release = January 16, 2007
Real Life Q1: 8.5 Million Subscribers
Real Life Q2: 9.0 Million Subscribers
Real Life Q3: 9.3 Million Subscribers 

I was 4x behind at the end of the second year. Over 8x at the end of Q3 in the third year. Things were looking bad!
 
So next time, the critics and fans react to Burning Crusade's release!

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